Tile Earth System
Year: 2016 Platform: Windows

This asset implements planet (specifically Earth) rendering based on tile chunks representation of the planet. It uses local storage tile packed maps and supports PBR albedo, specular, normal, height, clouds, emission textures. Data fetching implementation includes CPU and GPU caching which provides low memory footprint and smooth rendering for continuous camera movement.

My Contribuitions:
Lead Unity Developer
  • Architecture.
  • Core algorithm.
  • CPU and GPU caching algorithm implеmentation.
  • Shaders (Atmosphere, Eath, Stars, Clouds)
  • Texture packing.
Key Features:
  • Unlimited resolution.
  • Low memory footprint.
  • Albedo, specular, normal, height, clouds, emission maps.
  • Bruneton atmosphere scattering.