Screen Space Bevel
Year: 2017 Platform: Deffered render support

This is post-process fullscreen effect that smooths sharp geometry edges and it’s useful for CAD models visualization when it’s not possible to create smooth bevel edges or bake normals. This effect is works with Unity lighting and PPv2 stack. It works only with deferred renderer because it directly modifies normals GBuffer before lighting calculated.

My Contribuitions:
Solo Unity Developer
  • Core algorithm.
  • Postprocess effect.
  • Depth awared normals smoothing shader.
Key Features:
  • No data preprocessing
  • Independent from scene geometry.
  • Works "out-of-box" with Unity lighting system.